How much does it cost to develop a game?
Cost depends on genre, art style and fidelity, target platforms, the amount of content, multiplayer features and post-launch live ops. A stylized 2D single-player game costs far less than a 3D multiplayer title. After a free consultation and a look at your concept, we provide a fixed quote or a monthly team estimate.
How long does game development take?
A small game can ship in a few months. Mid-sized PC or console titles usually take a year or more. We commit to a prototype and vertical slice first, then give a production timeline based on real data.
Should we use Unity or Unreal Engine?
Unity suits 2D, mobile, stylized 3D and cross-platform games with smaller teams. Unreal Engine suits high-fidelity 3D games on PC and console. We recommend based on your art direction, platforms and team, and either engine works well when used to its strengths.
Can you help with console releases?
Yes. We prepare builds to each platform's technical requirements. You or your publisher will need developer accounts with Sony, Microsoft or Nintendo, as console dev kits and certification access are granted to the publishing entity.
Who owns the game and its assets?
You do. All code, art, audio and design work produced for your game is assigned to you, and we sign an NDA before reviewing your concept if you wish.
Can you work alongside our existing studio?
Yes. We regularly fit into existing pipelines for art production, porting, multiplayer or QA, working in your repositories, task tracker and milestone schedule.
What is a vertical slice in game development?
A vertical slice is a small, fully polished section of a game, such as one level, that shows final-quality art, audio, gameplay and interface together. It proves the vision and technical approach, supports funding decisions and provides realistic data for planning the remaining production.
Do you help create game design documents?
Yes. We help turn concepts into design documents covering core mechanics, progression, economy, controls, content scope and technical requirements. Documents stay practical and evolve with prototypes and playtests, serving as a shared reference for designers, artists, developers and stakeholders.
How do you test games before release?
Testing combines functional QA, performance and compatibility testing across target devices, playtests with target players for fun and difficulty, and platform certification checks where required. Automated tests cover stable systems, while experienced testers explore edge cases and gameplay problems that scripts cannot find.