How to vet an AR/VR developer
AR and VR developers combine 3D graphics, interaction design and strict performance discipline. Check experience with Unity or Unreal, platform SDKs such as ARKit, ARCore, Meta's XR tools or visionOS frameworks, and the OpenXR standard. Ask to see apps they shipped and how those apps performed on standalone headsets or mid-range phones, not only on powerful development machines.
Performance and comfort are where XR projects succeed or fail. Strong developers understand frame rate budgets, draw calls, texture memory and asset optimization, and design interactions that avoid motion sickness. Ask how they handled 3D assets from CAD or design tools, since converting heavy models into real-time assets is a common challenge.
Product sense matters too. Many XR projects are training, sales or visualization tools where usability and measurable outcomes count more than visual spectacle. Developers who ask how success will be measured tend to build more useful experiences. Our guides to augmented reality and virtual reality explain the core concepts.
- Shipped apps on phones or headsets.
- Strong Unity or Unreal skills with platform SDKs.
- Optimizes assets and rendering for frame rate.
- Designs comfortable, intuitive interactions.
- Converts CAD and 3D models for real-time use.
- Tests with real users and devices.
- Communicates clearly with designers and 3D artists.


